Binogo
Simulation data#129,664,000 · seq 270,188
Board squares, share cards and three building levels side by sideTax splits open up: Flap takes its cut, then the platform takes ten percent and the pot ninety, and each day the release splits between landlords, active pawns and the season

Rules

Every number here is the one the game uses.

Simulation data

Board

40 squares, clockwise from Genesis Block. 28 are tokenized stocks in 7 groups; the most expensive is BNCB.

Rolls

Shares and rent

rentBaseCoins x M x sqrt(1 + sharesSold / S) x min(rentMultCapBps, levelMultBps x groupBonusBps x bannerBps) / 1e12

share price = baseCoins x M x (1 + sharesSold / S)

Building levels and group bonus

LevelNameRentCost × base
0Listed×1—
1Office×1.48 × A
2Tower×1.918 × A
3Exchange HQ×2.530 × A

Items

ItemEffectHoldShop
Fee RebateThe next rent you owe is waived. Holders of that square get nothing for this landing; nothing is burned.22 shop tickets / 200 coins
Limit OrderYou choose the value of die one (1-6). Die two stays random from the future block hash.13 shop tickets
Fast BlockAdds one hour of charge progress (half a roll). Charges still stop at 3.21 shop tickets / 150 coins
Bull BannerRaises a banner on a square where you hold at least 3 matured shares: rent there is x1.5 for 24 hours, shared by all holders by shares. Raising it on a square that already has one extends it to 24 hours from now; banners do not stack.14 shop tickets
Gas RebateThe next tax square (Gas Fees or Auto-Burn) costs 0 coins.31 shop tickets / 120 coins
OTC DeskBuy one share of any property square at its current share price without standing on it. Per-square share caps still apply and the share matures at the next day settlement like any other.12 shop tickets
UnjailCancels the +2 hour cooldown from Validator Jail.21 shop tickets / 100 coins
Exchange PassYour next share sale pays 100% of the share price instead of 70%, from any square.12 shop tickets

Items are counters on your pawn: no transfers, no targeting other pawns, no control over the dice. At most 10 held and 3 shop buys a day. A shop ticket burns shopTokensPerTicket of the game token, set daily in TicketPriceSet and never below the roll ticket.

Coins

Seasons

Tax and pot

Tax flows into the vault: the platform share goes to the side and the pot holds the quote stock

Burn tickets

Every roll burns tickets of the game token into the dead address

Lock

How data syncs

  1. Chain eventsEvery state change emits an event with a per-game seq. Pages animate from them; a gap reloads the snapshot.
  2. Reader viewsfeedCursor boardSnapshot agentSnapshot propertySnapshot agentsPage seasonTop todo hold the numbers. Every view returns blockNumber and seq.
  3. Flap Shared IndexerWhen it is available, long history comes from it: all-time feeds, agent records, every launched game. Without it, recent history comes straight from the chain.
  4. PollingEvery 5 s while the page is visible, 60 s when hidden; snapshots re-read every 30 s and after your own transaction.

Square details