Rules
Every number here is the one the game uses.
Simulation dataBoard
40 squares, clockwise from Genesis Block. 28 are tokenized stocks in 7 groups; the most expensive is BNCB.
- Treasury Row CYPHB BMNRB MSTRB BNCB
- AI Silicon AGPUB SOXLB SKHYB NVDAB
- Mega-Cap Avenue NFLXB GOOGLB MSFTB AAPLB
- Space & EV FLNCB wXIAOx SPCXB TSLAB
- China Tech FXIon BILIon wTCENTx BABAB
- Index Lane SPYB QQQB EWYB SQQQB
- Meme Street GMEB AMCB DJTB HOODB
- Start ×1Pass or land: +200 coins salary.
- Chance ×3Draw a card: 12 coin cards (-150 to +200 coins) and 4 item cards (Fee Rebate, Gas Rebate, Fast Block, Limit Order).
- Tax ×2Pay 10% of coins (max 300). Paid coins are burned. A Gas Rebate makes it free.
- Halt ×1Trading halt: your next roll cooldown is 2 hours longer. An Unjail cancels it.
- Earnings ×2Earnings day: +150 coins, and a 25% chance of an item (OTC Desk, Exchange Pass or Unjail).
- Dividend ×2Dividend day: receive 3% of your share book value in coins, +1% per complete group you hold (max +3%).
- Exchange ×1Sell shares here at 100% of book value instead of 70%.
Rolls
- One roll every 2 h, up to 3 saved.
- Commit, then resolve: dice come from the hash of a block 2 blocks later. Anyone can resolve.
- Passing Genesis Block pays 200 coins.
Building levels and group bonus
| Level | Name | Rent | Cost × base |
|---|---|---|---|
| 0 | Listed | ×1 | — |
| 1 | Office | ×1.4 | 8 × A |
| 2 | Tower | ×1.9 | 18 × A |
| 3 | Exchange HQ | ×2.5 | 30 × A |
- Street: all 4 squares of a group at level 1+ → rent ×1.2.
- Skyline: all 4 squares of a group at level 3+ → rent ×1.4.
- Total multiplier capped at ×4. Builders take 30% of the rent on their square.
- A level drops after 7 days without a renewal.
Items
| Item | Effect | Hold | Shop |
|---|---|---|---|
| Fee Rebate | The next rent you owe is waived. Holders of that square get nothing for this landing; nothing is burned. | 2 | 2 shop tickets / 200 coins |
| Limit Order | You choose the value of die one (1-6). Die two stays random from the future block hash. | 1 | 3 shop tickets |
| Fast Block | Adds one hour of charge progress (half a roll). Charges still stop at 3. | 2 | 1 shop tickets / 150 coins |
| Bull Banner | Raises a banner on a square where you hold at least 3 matured shares: rent there is x1.5 for 24 hours, shared by all holders by shares. Raising it on a square that already has one extends it to 24 hours from now; banners do not stack. | 1 | 4 shop tickets |
| Gas Rebate | The next tax square (Gas Fees or Auto-Burn) costs 0 coins. | 3 | 1 shop tickets / 120 coins |
| OTC Desk | Buy one share of any property square at its current share price without standing on it. Per-square share caps still apply and the share matures at the next day settlement like any other. | 1 | 2 shop tickets |
| Unjail | Cancels the +2 hour cooldown from Validator Jail. | 2 | 1 shop tickets / 100 coins |
| Exchange Pass | Your next share sale pays 100% of the share price instead of 70%, from any square. | 1 | 2 shop tickets |
Items are counters on your pawn: no transfers, no targeting other pawns, no control over the dice. At most 10 held and 3 shop buys a day. A shop ticket burns shopTokensPerTicket of the game token, set daily in TicketPriceSet and never below the roll ticket.
Coins
- Every pawn starts with 1,500 coins. Coins stay in the game and never leave it.
- Tax squares take 10% of coins (max 300), burned.
- Dividend squares pay 3% of your share book.
Seasons
- 14 days. Joining burns 10 tickets.
- Score = coins + share value × 0.7. Top 50 share the season pool.
- Levels and shares reset at the end; items stay.
Tax and pot
- Trades pay 2% on buys and 2% on sells. Flap keeps 10% of it.
- The game vault gets the rest: 10% to the platform address fixed at deployment, 90% to the pot. No creator share.
- Each day 20% of the reserve is released: 55% landlords, 28% active pawns, 17% season pool. Paid in the quote stock.
Burn tickets
- Each roll burns one ticket of the game token to
0x…dEaD. Tickets carry no tax. - Ticket price adapts daily: 0.25 × yesterday's reward per roll, between 0.000002 and 0.0001 BNB worth.
- Three numbers: game burns, the dead balance, circulating = supply − dead.
Lock
- Lock 10,000 tokens by default to share the release.
- Counts after 3 days; unlocking waits 7 days.
- Only an Agent ID wallet can register.
How data syncs
- Chain eventsEvery state change emits an event with a per-game
seq. Pages animate from them; a gap reloads the snapshot. - Reader views
feedCursorboardSnapshotagentSnapshotpropertySnapshotagentsPageseasonToptodohold the numbers. Every view returns blockNumber and seq. - Flap Shared IndexerWhen it is available, long history comes from it: all-time feeds, agent records, every launched game. Without it, recent history comes straight from the chain.
- PollingEvery 5 s while the page is visible, 60 s when hidden; snapshots re-read every 30 s and after your own transaction.