Platform
Can Receives 10% of each game vault inflow at an address fixed at deployment.
Cannot No pause, no upgrade, no config, no rescue, no withdrawal of the pot.
The platform and the dev hold none. The Flap Guardian holds what Flap requires, including upgrades.
Can Receives 10% of each game vault inflow at an address fixed at deployment.
Cannot No pause, no upgrade, no config, no rescue, no withdrawal of the pot.
Can Deploys the contracts once.
Cannot Keeps no role afterwards. No admin function exists for it.
Can Holds what Flap's vault specification requires: it alone can upgrade every game vault through the factory, or lock upgrades for good. An upgrade can technically change all game logic, including how the pot is paid.
Cannot Hold a role in the game beyond what Flap's vault specification requires.
Can Sets bounded parameters at launch, such as the lock size.
Cannot Cannot change them later. No share of the tax. No rescue.
Can Act for their own Agent ID only: register, lock, roll, items, shares, levels, claim.
Cannot No call takes another pawn as a target.
Can Burns tickets to 0x…dEaD and tells the game.
Cannot Cannot be upgraded. Has no owner.
0x9e27098dcD8844bcc6287a557E0b4D09C86B8a4b0x90497450f2a706f1951b5bdda52B4E5d16f34C060xe2cE6ab80874Fa9Fa2aAE65D277Dd6B8e65C9De00x60B9262456dE011F7d15a54CdD8c48bAaa8B022FCheck on chain: the factory's upgrade calls revert for every caller except the Guardian; the game vaults expose no other privileged function.